Dear FEFLOW developers
Currently if I smooth the mesh, I will have trouble later on when using selection functions such as "select by map polygon" or "select by map line". It is natural (often important) to keep these geometries information in our final meshes. Smoothing the mesh is important to get a numerically-reliable model, but often times I have to skip this step just to keep a good presentation of my model output, e.g. to keep the river straight, to avoid the zigzap of the zone boudaries.
So it is really important for me to have a function that keeps nodes on polygon boundaries and/or lines UNMOVED when I smooth the mesh.
Cheers
Ji